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Name: Bryann Terry

Position : Athlete

Class : 2032

Team : Duval Jags (FL) 9u

Skinny :

Star on the Rise Alert:

Bryann Terry – Class of 2032 X-Factor Athlete In the dynamic world of youth football, Bryann Terry stands out as a Class of 2032 X-Factor Athlete, leaving a lasting impact since the tender age of 6. Widely recognized as one of the top players in his age group, Terry’s football journey is nothing short of extraordinary.

A football player with an innate instinct for playmaking, Terry’s versatility shines through regardless of his position on the field. As a running back, he boasts lightning-quick feet and elusive moves, fearlessly navigating through defenders and welcoming contact with a shoulder-drop technique that sets him apart.

Terry’s offensive prowess extends beyond the ground game; his sure hands and dedication to mastering various routes make him a valuable asset in the passing game. His ability to score in diverse ways underscores his status as a true playmaker, always ready to make an impact.

Scouting Terry presents a challenge as he excels on both sides of the ball, showcasing the unpredictability that makes him a prospect worth watching. Defensively, he proves to be a magnet to the ball, accumulating tackles with a ferocious hitting style that leaves opponents in awe. His highlight reel from The RNR Top 100 Super Showcase games solidifies his standing among the elite athletes in the state of Florida.

As a young student of the game, Terry’s career is far from its finish, but his dedication to the craft and relentless pursuit of improvement hint at a limitless potential. With each passing year, his experience and skills are poised to reach new heights, leaving football enthusiasts eagerly anticipating how high Bryann Terry’s ceiling can truly be. Watch out for this rising star as he continues to shine in the world of youth football.

SO YOU THINK YOU HAVE WHAT IT TAKES TO BE NAMED AS ONE OF THE NATION'S TOP 100 YOUTH ATHLETES IN THE NATION? Well the road to RNRTOP100 begins here!

SO YOU THINK YOU HAVE WHAT IT TAKES TO BE NAMED AS ONE OF THE NATION’S TOP 100 YOUTH ATHLETES IN THE NATION? Well the road to RNRTOP100 begins here! RNR Sports Media, The Seal Sports, and Uborafilms Presents the 2024 RNR TOP100 COMBINE SERIES! This year we will be holding a series of combines where athletes will compete vs their peers, get evaluated by RNR Certified Scouts and earn their Stars. Invitations to TopDAWG 7v7 Invitational and Youngstars Summer Showcase will be given to the top Performers of each camp. The most Impressive 6th-8th graders will have the opportunity to earn an Invite to The RNRTOP100 TOP DAWG 7v7 invitational Weekend and THE SHOW by Nxgn. Which features TOP Dawg 7v7 tournament, RNRTOP100 National Combine, Big Bang Linemen INVITATIONAL, QB1 Nation’s National Shootout, and BIG NASTY 5v5 Tournament.

This is your opportunity to get exposure, exclusive gear, earn stars meet ballers from near and far and have fun. These events are designed to help evaluate athletes regardless of level of competition they each may play during the season. It gives everyone a fair opportunity to be discovered and considered for a spot on the RNRTOP100 PreSeason Watchlist.

The Combine Dates and Locations

February 24th – Tampa Combine – COMPLETED

March 10th | Broward Combine – COMPLETED

March 30th | Atlanta Combine – COMPLETED

April 13th | North Carolina Combine – COMPLETED

April 28th | Jersey Combine

May 5th | Orlando Combine

May 11th | Detroit Combine

May 17-19| TOP DAWG INVITATIONAL Combine, Skills challenge, 5v5 Linemen and 7v7 Tournament

REGISTRATION LINKS

CAMP INFO |

2 sessions | YOUNGSTARS current 2nd-5th grade and Middle School 6-8th- 150 Kids MAX! Per session! OPEN INVITE, FIRST COME FIRST SERVE! QBS MUST BRING YOUR OWN BALL

-Exposure camps | Teaching the combine circuit, Positional Drills, and 1v1s!

Combine Drills | 40 yard Dash, Shuttle,& Broad Jump Get with a trainer and prepare!

AWARDS| FASTEST MAN, MVPS, QB1Nation Shoot out Invitations, Big Bang TrenchWars Invitations and invitations to the 2024 TOP DAWG Invitational.


REGISTRATION | NOW OPEN

Combine REGULAR PRICE | $125 + Processing fee

Premium PRICE | $160+ Processing fee

Walk UP Price | $160 cash (if jerseys are available up to the MAX 150 participants)

INCLUDES – RNR EXCLUSIVE GEAR – Headshot- RNRTOP100 COMBINE EVALUATION (Combine only)- Positional Drills- 1v1s- and Combine RANKINGS (Combine Only)! Media Packages will be available (Pics)

DISCLAIMER: IF YOU MADE THE WATCHLIST, IT DOES NOT MEAN YOU AUTOMATICALLY MAKE THE TOP100 RANKINGS! IF YOU’RE NOT ON THE WATCHLIST, IT DOESN’T MEAN YOU WONT MAKE THE FINAL TOP100 RANKINGS! Watchlist is determined by RNRTOP100 Combine and preseason season performances. RANKINGS ARE BASED ON FOOTAGE SUBMITTED, #RNRCERTIFIED SCOUTS, AND FILM CAPTURED BY Coach “Katt” Thomas (RNR SPORTS MEDIA), Coach Ty Timmons (UBORA FILMS), and Darrien Green (THE SEAL SPORTS). NO REFUNDS. What you order is what you get! IF YOU CANCEL BEFORE THE DATE OF YOUR COMBINE you’re entitled to your uniform. Shipping cost MUST be paid by you be for we send the items. If you decline, your spot will be donated to an athlete on the waiting list or transfer to an individual. YOU ARE NOT ENTITLED TO GEAR IF YOU ARE A NO SHOW NO CALL! 72 hrs notice before your camp time must be given to be entitled to your gear.

CAMPS NOW LIVE!

February 25th It's Going down in a major way RNR7v7 Tournament Will be one you don't wanna miss! Get your money guns, practice your backflips and get your crazy props

February 25th It’s Going down in a major way RNR7v7 Tournament Will be one you don’t wanna miss! Get your money guns, practice your backflips and get your crazy props for the movie! The Championship team who scores the most points during the tournament will win Free RNR uniforms! (8U-18U) Get registered while you still can, It’s filling up fast!

Location | 790 Fairvilla Road, Orlando, FL 32808 OPEN TO 8U-VARSITY. 8Teams per division, First come first serve! Grab your best 7 and let’s ball!

REGISTER BELOW |||

RNR7v7 Official Rules of 7v7 Football Competition 

1. Field Dimensions/Specs

A. 40 yards in length – 40, 25 & 10 are the first down lines

B. Between 145’ – 160’ in width
C. 10 yards deep in End Zone
D. Field hash marks are of high school dimensions

2. Team Members

Players

  1. Each team has a maximum of 24 players. Players will not be accepted into theevent as individuals. All players must be a part of a team.
  2. Teams are not required to utilize an offensive center.
    1. If utilizing one, the offensive center is not an eligible receiver.
    2. The center will be responsible for setting or re-positioning the football atthe line of scrimmage. If no center, the QB will be responsible.
  3. Boy’s Only
  4. Age Requirements
    1. All players must be under the age of 19
    2. Seniors who have graduated from high school may only play until July 31of the season directly following high school graduation.
    3. Seniors who graduated and have started college are not eligible.

Coaches

  1. Each team has a maximum of 4 coaches. Coaches will be allowed on thesidelines only during games.
  2. One offensive coach may be in the huddle with players between plays but whenthe huddle breaks the coach must move outside the hash on the side of his teambench so as to not interfere with the operation of the official or game play.
  3. Defensive coaches are not allowed on the field at any time.

3. Officials

A. Each game will have a minimum of two (2) officials.

B. Positions are Referee/Field Judge and Back Judge.
C. Each game needs to have a scorekeeper/timekeeper.
D. Field manager – Event must have one for every two 7v7 fields to assist with crowd, player, coach, and referee control on/around the game fields.

4. Game Times

  1. Teams must be onsite and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more they will forfeit the game.
  2. Games are played with an eighteen (18) minute running clock. After the initial 18 minutes, the last 2 minutes are played as regulation football game with clock stoppages per regulation NFHS football rules. During the last two minutes, all completions must be advanced past the line of scrimmage, otherwise the clock will stop. Sacks in the last two minutes stop the clock as well
  3. 1 timeout per team (30 sec) – during tournament bracket play only
  4. Overtime: During tournament bracket play only
    1. If overtime is required, teams will alternate three (3) plays from the ten-yard line. Each team has an attempt to score in each overtime period.Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line.Overtime periods are not timed.Each team is awarded one timeout during overtime period.

5. Scoring

  1. Six (6) points for a touchdown
  2. One (1) point for a PAT from 3 yard line
  3. Two (2) points for a PAT from 10 yard line
  4. Two (2) Points for Defensive Stop on downs
  5. Three (3) Points for Interception (no runbacks or “pick 6” for safety reasons)
  6. Turnover on a PAT is dead ball (including INT)
  7. Official scores will be kept by field referee and sideline scorekeeper.

6. Penalties

a. Offense

  1. Off-sides = Loss of Down
  2. Delay of Game = Loss of Down

1. Each team will have 25 seconds to snap the ball once it has been marked

ready for play; delay of game penalty will be assessed.

  1. Pass interference = 5-yard penalty and Loss of Down
  2. No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.
  1. If the referee sees that the clock has exceeded 4.0 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed.
  2. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.
  3. If defensive holding occurs on the same play as a sack, the defense will be penalized and the sack is void.

b. Defense

  1. Off-sides = 5-yard penalty
  2. Defensive Holding = 5-yard penalty
  3. Defensive Pass Interference will be a spot foul (1st down at the spot).

1. If Defensive Pass Interference occurs in the end zone, it will result in a 1st down at the 1-yard line.

  1. Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.
  2. Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).

7. Turnovers/Deadballs

  1. Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player can be expelled if ruled unsportsmanlike & flagrant).
  2. Fumbles that hit the ground are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.
  3. The QB is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4.0 seconds, the play continues. Play is blown dead after 4.0 seconds.
  4. Interceptions may not be returned – 3 points are awarded on interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.
  5. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. No 4th downs. (3) downs in all zones.

8. Appeals

  1. If during game play a coach or player disagrees with an official’s call, they may not dispute that call with the official at that time.
  2. For consideration, the coach must report all game play ruling discrepancies to the Field Manager no more than 20 minutes after that game has ended. Any reversal or game- changing decisions will be made at the Field Manager’s discretion.

9. Additional Game Format Rules

  1. Pool Play – Team sides must be chosen prior to opening possession.
  2. Bracket Play – Higher seed gets choice of offense/defense for opening possession
  3. Ball always placed on the right hash mark when at the 40-yard line. Offense has choice ofhash once off of the 40-yard line.
  4. No kicking or punting
  5. No passer may run with the ball.
  6. All passes must be thrown forward. A pass caught behind the line of scrimmage must beadvanced by that receiver past the line of scrimmage in the final 2:00 minutes or the clock stops. The only laterals that will be allowed will be laterals that occur after the completion of a forward pass.
  7. Hand offs in the backfield are not allowed.
  8. All offensive formations must be legal sets. Receivers’ alignment should respect thetackle box.
  9. No blocking.
  10. No taunting or “trash talking.” (See Code of Conduct for penalty).
  11. Fighting: All players must abide by the RNR 7v7 Code of Conduct. See Code of Conductfor more detail.

10. Tiebreakers

  1. If two teams are tied at the end of pool play, the tiebreaker is head-to-head records.
  2. If three or more teams are tied at the end of pool play, the following criteria will be usedto determine winners:
    1. Head-to-head records
    2. Points allowed
    3. Points scored
    4. Coin flip

1. Uniforms

  1. All teams are required to wear the designated tournament uniform IF PROVIDED.
  2. Players are permitted to wear standard football cleats with plastic or rubberspikes. No metal spikes are allowed.

1. Qualifying/Advancing

  1. Roster Changes
    1. Each qualifying team is allowed to make (4) substitutions to the roster for each successive tournament.
    2. Keeping the 24 player maximum in mind ,the team may utilize (2) of their (4) substitutions to add new players to the roster
    3. If one organization enters more than one team into a qualifying event, and one of those two teams qualifies, the roster of that team cannot be interchanged with the other for future events
  2. If a single team plays in more than one qualifying event and qualifies multiple times, they may not give one of their spots up to another team
  3. Official RNR7v7 Tournaments

1. Helmets and mouth pieces ARE REQUIRED!!!

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